In this Forge of Empires GVG Guide, we would like to provide you with some of the basics and overview of GVG. We’d like to bring to you some of the things that we have learned and that will help those of you looking to get involved in Guild Vs Guild Combat.
GVG – The Basics
The first thing that you should consider is the tool that every player uses to communicate during GVG. It’s this little blue chat button:
This is separate from the actual in thread chat lines that you use down here on the messenger. You can keep this up during battles and basically what the group will do is they’ll plan to meet you know in GVG at a certain time.
You’ll come here and click down on this third tab and everybody on your team can strategize and coordinate attacks prior to rushing in.
You’ll be able to leave it open and get valuable information throughout the Siege so it’s very important.
You definitely want to keep the chat interface open while you are battling so you can see important communication during your first couple of GVG fights.
Now to enter into GVG, you are going to click on this little button in the bottom left corner of the guild continent map next to guild expeditions.
When you click that you will see a general overview of the guild continent map.
It’s important to note that GVG or guild vs. guild is not an option for mobile users at this time. I’ve tried personally using flash enabled website apps like Puffin and Photon and haven’t had a whole lot of success with it. Also, if you do manage to connect it’s pretty laggy and in Guild vs. Guild I mean unless you are just filling DA’s (defensive armies), speed is really of the essence and so the desktop version is strongly recommended.
So now we’ve got that out of the way here is the guild map:
You can see all the different eras. Now in each era is a different province and anybody can fight in there. For each of these provinces you can fight other Guilds using Goods and military units only from that era.
You can quickly scan the map to see what territory you own; anytime you see green that’s a territory or sectors that you (and your Guild) own.
The red is going to be either enemy or ally sectors
The white is going to be NPCs or I believe it stands for Not Player Controlled those are basically owned by the computer and a new guild has yet to own them or doesn’t currently own them.
If you look in the top left corner you can quickly see your overall ranking and if you click on the rank you can find out more information about all the different Guilds.
The important thing to note here is that you know your activity in Guild vs. Guild
There’s certain milestones that you can hit where your whole Guild gets benefits. And while they may not seem significant at first they definitely add up.
These benefits include reductions in military unit timing, savings in building costs, extra forge points from your Town Hall every day etc.
You can scan over any province and see who owns it and how many guilds are in it. This is really useful and helpful, as well as being interesting to just kind of see who’s where and who owns what.
In your game, you can see what Age you are in, and you can hover over the area that your guild owns (outlined in green). All of the little towers and fortresses with green bars underneath them are property that your guild owns.
Now all of the red is obviously going to be your enemy or ally. You can quickly get an overview if you hover over an individual sector. You can see who owns it and how much power is on each sector.
Another way to quickly look at power is to see which one’s has the most trees; the one with the most powerful sectors have the most trees.
No trees obviously means that the sector doesn’t have much power.
The more trees it has the more power it is passing to the cumulative total and prestige rating.
It’s therefore important to get the more powerful sectors because they contribute more.
By closing the chat you will be able to see more of the screen.
When you zoom out, the first thing you will notice are these balancing icons over the individual sectors:
These icons are important to note, especially when you see the black icon with the balancing swords. These mean that a sector is under siege.
Now if these were over one of your own sectors that you currently own, you would want to get on to your GVG chat and alert everybody that you’re under siege.
You can be of extra assistance by providing the coordinates and announce who you are under siege by.
If you see a couple of green bouncing shields, then these represent a newer sectors that a guild has recently obtained. When this occurs, it is protected until the next daily calculation.
On the top left hand side of your screen and interface, you can see a countdown timer. This counts down until the next daily calculation (24-hour cycle).
When a sector has the green shields and the countdown timer still has time, the sector is protected from siege at least for the day from other adjacent groups that may be looking to attack it.
Some of the sectors have grass and some of them have sand.
It’s important to note the ones that have sand because those are referred to as LZ’s or landing zones.
These sectors are typically along the coastline and sometimes you can see them along the lake.
If a new Guild came in on a Landing Zone, in order to be on the map, they will have to successfully complete the siege. They would then be able to place their headquarters or HQ on the map.
From their headquarters they could branch outward, so you will want to do your best to defeat them beforehand.
This is how Guilds essentially start and gain territory; moving inward and becoming a more formidable force.
So we would advise that you attack when you can.
Note: you can only conquer adjacent sectors, so you’d come in through the landing zone and then you try to figure out your easiest path to get and control an inland plot of land.
Your guild may even release some landing zones to get goods that were necessary.
Landing Zones are going to be attacked more often at higher risk because any fly-by-night guild could come in and attack them.
Another important thing to note if you are a new player to GVG is how to place a DA (Defensive Army).
Now in each sectors you will see different bars which represent how many defensive armies you have currently in that sector.
So for instance, you could click on a sector say 2358, and then see where you could basically add in a DA.
Now this is expensive goods wise, so you want to try to give priority to your more important sectors.
So if your Guild was say, short on EMA goods, you would want to watch how much you spend to unlock each sector.
Each DA will represent ten battles for any other guild that wants to come in and attack that sector.
So for instance, let’s say your guild has a full set of DA’s, and there’s eight that you can unlock in total in that sector – that’s 80 battles that an opposing guild would have to take in order to secure that sector from your guild.
If you had say, two defensive armies, an opposing guild in an adjacent sector could come in and they would have to fight 20 battles, and win all to win the sector.
It’s also important to note that in order to unlock Defensive Armies you have to have trusted rights within your guild.
You will therefore have to demonstrate that you know you know what you are doing and prove that you are not going to just unlock a bunch of DA’s and spend all of the guild treasury goods on doing things that don’t benefit your guild.
Once you’re trusted then you can complete some of the activities that you need to do to maintain, like housekeeping for your guild within any particular age.
Now let’s discuss placing sieges….
Attacking Adjacent Sectors
If you want to attack an adjacent sector, you’re going to need to click on that sector and view it. Prior to this, you will want to have discussed and coordinated with your team in the chat about what sector that you want to go after. You’d also want to agree who is going to lay the siege because that first siege is important.
Once you place a siege army, those military units are gone. That’s why we advise at FOE Tips, that you generally use attach troops because you can rebuild those at a later point down the line.
If you use unattached, then those are just gone forever and this can be problematic unless you have hundreds of unattached units lying around. You need to be kind of careful with how you use your troops, and we advise that you stay more conservative in your approach.
Once you place a siege, click the orange button:
And then it will basically show you how much it costs right now to actually place that siege.
So again you have to have trusted rights for your guild to do this and somebody from your council leadership can get you these rights.
Another thing that we would like to point out is that there are red floating shields over enemy territory. Essentially if you see these red shields, it basically means that the enemy guild recently obtained it and it’s going to be protected until the countdown timers up.
Battling
Now its turn to talk about the actual battling side of things. Here’s a couple pointers that will help.
You won’t be able to pick which lineup you will be facing and if you don’t get the lineup that you want first go, you can absolutely surrender.
So for instance, say you’re going to be attacking a sector. You could click on the defending armies to see how many you are going up against. If you discover that a defending army is comprised, you know it’s a guild you can defeat.
Your guild will be able to easily beat them with minimal to no damage, and you could fight in a bunch of battles.
This is a great strategy; you want to complete a bunch of battles quickly before the opposing guild catches wind of the attack. You don’t want them to know that you have placed a siege on their sector because what they can do is aim to break the siege.
If they’re able to successfully break your siege it’s a lot of wasted resources and effort.
Now here’s another great tip.
Rogues are going to be an invaluable resource as they are able to absorb the first blow with no damage. This gives you a couple of free goes on the enemy guild and it gives you quite a significant advantage while you are battling.
If you’re feeling confident, here’s another tip.
If your confident that your team is going to take minimal to no damage and for instance, you had eight catapults versus a bunch two or three ground troops and a bunch of rogues, you would be confident knowing that your catapults are against slow of the ground troops.
Remember that in Forge of Empires goes, the AI is not nearly as effective as human intelligence so we want to use caution when using this method.
If you are using long-range artillery, it would be an ideal time to Auto battle and just quickly get a battle under your belt.
Once you defeat a team, and you’ve successfully won all the battles, you can place a DA/ defending army.
At that point leadership will decide how many days should be placed. Each DA costs goods (which you need to monitor) because you want to prioritize expansion, and balancing that with defending from any potential threats.
A final tip for Forge of Empires GVG is to stay alert of what is happening and going on. You need to understand your ongoing alliances and allies, and be wary of any potential attacks from threats.
If you have any questions about GVG, drop a comment below. We’ve got a bunch of experienced players that love reading and commenting on our site and helping people out so don’t be afraid!
Hi, I’m Lucas – a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. If I am not playing the game, I am learning more about the game’s new and upcoming features or writing strategy guides here.
What advantages are there in holding sectors as opposed to not holding them?
Once you take a sector, say inland from beach landing zone. do all sieges need to be started from an owned sector or can you attack anywhere on the map?
OK, what happens to an enemies HQ if we attack and take that sector it is in? Does just move over one sector of does it disappear? Or (probably more likely) a message is sent to their leaders advising them of the situation and a request where to put their HQ?
Also is it a good strategy to take the enemies HQ? And does this weaken them somewhat?
Please let me know as soon as you can, we’re planning an offensive and I want to make sure we’re heading along the right course, thanks.