Forge of Empires Starting Guide Part 5 [Bananas]

Welcome to our fifth installment of our Forge of Empires Starting Guides. Today, in part five, we will be taking a look at manual fighting!

It is important to build more houses to intensify production. We can see here the number of production buildings – and there must be even more to create sufficient supplies.

At the same time, we should not lose sight of the population’s happiness.

The game informs us that from now on we occasionally will come across little things that will be seen around and in our city.

These so-called incidents provide small rewards.

While an event is running, we often receive something for that event.

Otherwise, we will find coins, supplies, medals, goods, forge points, blueprints, and self-aid kits. If we find a rhino on a raft or a musician under a tree, we can even be rewarded with diamonds in rare cases.

Whenever appropriate take another sector on the provincial map.

We would encourage all players to opt for manual combat.

Not only does it reduce casualties, but it also teaches you a lot about the combat system.

We see the rogue. Of course, it would be smart to use that.

However, we got it as a reward from the winter event that ended.

Most players tend not to have that perk at this early stage. That’s why we don’t use it, so that everyone can replay exactly what I demonstrate in the video.

In combat, we can clearly see that the computer’s warriors tend to stay behind when it uses artillery.

Our stone thrower and the slingers are supposed to take care of the opponent’s warriors. The spearfighters then have the task of running forward to the opponent’s stone throwers. With such long distances, certain losses cannot be avoided.

At this point we see that we have found the goods deposits wine and paint. We will use this knowledge twice in episode 6 for important decisions. It is a matter of chance which of the 5 resources you will find on the map. The only important thing is to align the further game accordingly.

Blacksmiths are the smallest building for the production of supplies. They are very popular in all ages, especially for fulfilling event quest tasks.

In the Bronze Age, they are also quite acceptable to deliver supplies.

Finally, we build a fruit farm, a rather bulky building in such a small city.

But there is still the quest with the bananas.

In addition, a side quest even explicitly requires the construction of a fruit farm.

15 minutes later the bananas are produced. It must be a special fruit of wisdom, because we get 2 blueprints for it.

The quest line asks us to motivate and polish other players’ buildings.

It’s not only because of this quest that we should do it again and again. It makes the coins in our cash register jingle and we get important blueprints.

In between then again a manual fight.

Against the computer’s horsemen, our spearfighters are ideal. Against the archers of the Iron Age, the next higher age, we still have nothing better than our spearfighters.

Therefore, we assemble a team of 8 spearfighters. The spearfighters use the bushes as cover and charge at the opponent.

We are already fighting in the first province of the Iron Age. A certain amount of casualties is inevitable.

Fortunately, spearfighters heal very quickly and so we can do another manual battle shortly after. Up to this point, we would certainly have won all the battles in automatic mode as well.

However, it is good to develop a first feeling for the manual fights. That will help us a lot later on.

Click here to read part 6 of our starting guide series, on the oracle and the tavern!